power leveling guide - TANK

December 10th, 2007 No Comments »

TANK,as the main class to resist monsters in COPY, I think it has three function  mostly: resistance, attraction and variety.

Resistance is when you face monsters even if BOSS, if you try to cut down stress of curing, if you can resist the attack of monsters even if BOSS with high harm and aren’t killed by magic or double bit. It is basic for TANK. How can you play as TANK if TANK can’t resist monsters? Try to reduce the boss own harm is MT. Gold for world of warcraft ,you can buy better gear when you have gold.

Attraction, on the one hand it can build hatred quickly ,on the other hand it have the ability of keeping hatred. Generally speaking, to build hatred quickly (I mean in common case), means T of non-MT that can build hatred quickly and kill monsters fast so that the group has more fighting efficiency or can meet BOSS quicker and reduce the harm of MT caused by main monster and can reduce the stress of curing. While the ability of keeping hatred and building hatred deeply is aimed at BOSS in general. It usually is MT’s work whether Druid can build enough hatred

Variety, once OT attracts monsters suddenly if you can attract them and control them timely, let someone resist monsters who can resist it.Don’t need to kill Cloth by magic or cure it, so as to adjust stategy of group, avoid dying.

Three function complement eath other and also have a causal relationship. If you can’t resist it so you must never attract. If you can’t resist and attract, how can you to against other monsters? If you have excellent variety skill but you cannot resist and attract, then you can only choose sacrifice yourself to protect your group to get a little time of regulating your group.

So, as a player of you ,whatever Druid or Warrior or Paladin, you need to adjust your gear and talent properly to become a qualified and reliable TANK according to your class characteristic and combine the above comments and you view. Gold for world of warcraft ,let us coordinate our effort!

WOW warcraft leveling - About TANK

December 9th, 2007 No Comments »

Paladin: about TANK, I don’t play it before just hear about it. I hear that it has many skills and the skills of sacrificing myself, so I think Paladin as a cured plate should have many advantages if we appraise it from responsiveness. But as a magic class which uses magic to maintain hatred, to become TANK is sufficient, you will feel a bit rough in MT. The attribute of the present gear can’t keep fighting with BOSS for long minutes.

Druid: about TANK, the blood that has exceeded Warrior in the early battle and Armors as well as offensive ability which is above Warrior in short time, make Druid is very impressive in building hatred swiftly. As we all know, Warrior and Druid need anger to keep hatred, Warrior need anger mainly to build hatred. (Attack is a main way but does it stronger than Druid?) However Druid need their own PS mainly to accumulate anger and thus convert into hatred. So the speed of hatred of Warrior is far less than Druid’s in attacking small monsters without anger. I don’t think Warrior can change their gears frequently. It is a weakness that all Warriors need to accept and also a truth that all Warriors have to face bravely.

But Druid don’t have Resistance and Block in itself, it depends on high moving to keep theirselves endurance.(I can not sure it clearly and hope Druid players to enlighten me.) We have to admit that many BOSS and monsters against magic have Crushing. Crushing neglects moving and resistance. They have 250% harm in total (basic harm add 150% crushing harm.)It make Druid, who don’t have Block skill feels pain. The pain is only known by Druid themselves. Wow world of warcraft gold, you will know the advantage of gold at this moment.

   Warrior, about TANK, it is the stage of TBC and my brothers,we have to accept the fact that Warrior is not the best candidate in TANK.(A lot of Worriors is hard hit) Do have this bitter moment when you watched monsters without Taunt to attack your teammates but you can not make more anger to attract hatred by your humble DPS? Do you have this depressed experience that you cannot attract many monsters using your poor skill of Hatred and only made a little Hatred in early period and made your teammates fall down? When monsters don’t eat Taunt or you cannot use your Taunt CD, you want to protect your teammates but your anger and skill are limited. Warrior, I am so angry that want to knock on keyboard fiercely. We have to face and bear the fact that  In TBC time it is don’t accept the ability of Warrior as vice TANK in variable monsters. We should never confine ourselves to our own circles while admit it.

But BLZ don’t let Warrior feel depression,MT is still exceeded by other classes. Warrior should be proud of Crushing’s blocking and stability of hatred when fighting BOSS as well as more and more Armor of gear and blood.

As I play this class I must dispute it and not it is time to end it.

In generally, Druid or Paladin is the best class of three TANKs in TBC. Warrior is the best in MT. But if your gear and group can ensure Druid to survive and ensure to kill BOSS before lacking magic. Then Druid and  Paladin both can resist BOSS. But maybe this time Warrior can build G group. Wow world of warcraft gold you will understand it now.

    With TBC coming out ,it is a variable era, Warrior can’t confine ourselves to our own circles. To know your teammates is a good way and don’t do quest by yourself.

World of Warcraft - Alliance 1-60 Leveling Grinding Guide

October 3rd, 2007 No Comments »

Cheap US Power Leveling 65-70Alliance 1-60 Leveling Grinding Guide

Form: goblinworkshop.com

Most of these have been confirmed to be good, but in order to prevent overcrowding in areas I will try to list several different places, all of which should be pretty decent. More often than not, the areas will only hold one or two people maximum as far as spawn rates go - any more than that and you have too many people and too little mobs to support them. Unfortunately, because of this, you might end up somewhere that isn’t quite as good as you might’ve hoped, and if that’s the case, I apologize in advance.

The levels are approximate, you may or may not have to supplement grinding for one or two levels in order to move onto the next zones early on, although most of the later parts deal mostly with areas to grind in. Also, when a level is listed next to a grind area, that means this is the level at which you can more than likely *start* grinding the mobs. You can probably *stop* grinding them about 4-5 levels past where the start level is. In fact, it’s probably recommended that you do stop 4 levels past them.Also, keep in mind that this is mostly for Alliance players, as it’s the only faction I’ve played and thus have no experience with Horde lands. You’ll also note the lack of Kalimdor lands up until Feralas/Tanaris. While I’m not saying Ashenvale, Stonetalon Mountains, Thousand Needles or Desolace are bad places, I honestly have no experience with them either, and these areas that I do list are typically sufficient to take you up in levels. Please note that the level listed beside a place, if there is one, is the level recommended to *begin* the place. Each place should typically be able to last you for 4-5 levels (with the exception of quest areas), whether you have the patience to stay at that one place for that long is another thing.Thanks to everyone that has contributed and added to the list!Level 1-12:
- Newbie Zone :: You may have to leave at level 11.
Level 12-20:
- Westfall [Sentinel Hill, Westfall Lighthouse]
- Loch Modan [Thelsamar, Farstrider’s Lodge, Stonewrought Dam]
- Darkshore [Auberdine]
- Elite Area: Mo’grosh mound (Loch Modan)
- Instance: Deadmines
Complete the easiest quests in the first area that you go to (Night Elves should visit Darkshore first, Dwarves/Gnomes should visit Loch Modan first, Humans should visit Westfall first.) Move onto the next zone, and do the same, but this time you can complete more of the zone. Leave the most difficult, unless you can get a group for them - don’t waste too much time on it, though. Move onto the last zone and complete all, or nearly all of the quests available in that zone. By this time, you should be about level 17-18. Go back to the first zone, and complete the rest of the quests there.Typically, my “first zone” is Westfall, in which case you can go back when you are done with both Loch Modan and Darkshore, and finish the Van Cleef line of quests and be at a good level to run the instance.Level 20-22:
- Redridge Mountains [Lakeshire, Tower of Azora in Elwynn]
Again, do the easy quests in Redridge, which should take you up to level 21 or 22. Skip the more difficult quests unless you have a group for them. I’d skip the entire Stonewatch Keep area of quests just simply because that entire area itself is crap.Level 22-30:
- Redridge Mountains [Lakeshire, Tower of Azora in Elwynn]
- Duskwood [Darkshire, Sven’s Camp, Abercrombie]
- Wetlands [Menethil Harbor, Greenwarden, N. Loch Modan (The Algaz Gauntlet)]
- Ashenvale [Astranaar ?]
- Stonetalon Mountains [?]
- Elite Area: Dun Modr (Wetlands)
- Instance: The Stockades
- Instance: Shadowfang Keep
- Instance: Blackfathom Deeps
- Happy Loot: Naraxis’ Fang (Duskwood)
- Happy Loot: Tiny Crimson Whelpling (Wetlands)
- Grind Area [26]: Dragonmaw Encampment (Wetlands)
- Grind Area [26]: Whelgar’s Excavation Site (Wetlands)
- Grind Area [28]: Rotting Orchard (Duskwood)
- Grind Area [28]: Raven Hill Cemetary (Duskwood)
- Grind Area [29]: Vul’Gol Ogre Mound (Duskwood)
Preparation: Purchase Bronze Tube.Start at either Duskwood or Wetlands. This is where “quest stacking” can come in really handy if you want to be efficient. There are many, many quests that send you to the same areas, and if you get all of the quests at once, you can knock all of them out without having to run back and forth. Considering Wetlands and Duskwood are fairly bad for having their towns on one side of the map and the quest mobs/areas on the other side, this saves a lot of time. A lot of these are parts of quest chains, so honestly it’s hard to know if you don’t have prior knowledge or do a lot of quest research beforehand - so don’t worry about it too much, but try to be as efficient as you can. Once you finish one of the two new areas, you should be about level 25 and can go finish the harder parts of Redridge, and then finish the last zone.

Note for Stockades : There are 6 quests you can obtain for this instance. Lakeshire, Darkshire, Wetlands, Van Cleef note continuation (Bazil Thredd), and two from Stormwind.

Level 31-37:
- Stranglethorn Vale [Rebel Camp, Nesingwary’s Expedition, Booty Bay]
- Hillsbrad Foothills [Southshore]
- Arathi Highlands [Refuge Pointe]
- Desolace [32]
- Thousand Needles [31]
- Instance: Gnomeregan
- Happy Loot: Howling Blade (Skhowl, Alterac Mountains)
- Happy Loot: Toxic Revenger (Gnomeregan)
- Happy Loot: Tiny Emerald Whelpling (Swamp of Sorrows)
- Grind Area [31]: Kurzen Encampment [!NOTE!] (Stranglethorn Vale) — [Test needed]
- Grind Area [33]: Stranglethorn Raptors (Stranglethorn Vale)
- Grind Area [33]: Growless Cave (Alterac Mountains)
- Grind Area [34]: Gallow’s Corner (Crushridge Ogres - Altarac Mountains)
- Grind Area [36]: Venture Co. Base Camp (Lake Nazferiti - Stranglethorn Vale)

Preparation: Purchase all 15 pages of The Green Hills of Stranglethorn, 4 Bloodstone Ore.

Start at Stranglethorn Vale. Quest stacking here is also godly, since you don’t want to have to run all the way to the northern end of the zone, do one or two quests and turn them back in at Booty Bay. Rebel Camp’s quests are largely independent of the rest, though, so you can do those first. Then, head to Booty Bay, where you can pick up two main quests for the northern area: Investigate the Camp and the start of the Excelsior chain, both of which takes you to Nesingwary’s Expedition, where you obtain all of the nice happy quests there.

Hillsbrad is only good starting at about level 33, at which point you can actually *do* all of the quests that you could obtain at level 30… Arathi only has one or two quests that you can actually do right now, but it’s listed anyways.

Kurzen Cave has been fixed, which perhaps means that Jungle Fighters and Headshrinkers have as well, so someone test that out please.

Level 37-43:
- Stranglethorn Vale [Booty Bay, Nesingwary’s Expedition, Rebel Camp]
- Arathi Mountains [Refuge Pointe, Faldir’s Cove]
- Badlands [Various camps around the zone]
- Desolace [37]
- Elite Area: Stromgarde
- Elite Area: Mosh’ogg Mound
- Instance: Scarlet Monastery
- Instance: Uldaman
- Instance: Razorfen Downs
- Happy Loot: Tiny Black Whelpling (Badlands)
- Grind Area [37]: Lashtail Raptors (Stranglethorn Vale)
- Grind Area [37]: Water Elementals (Stranglethorn Vale)
- Grind Area [37]: Theramore Coast (Dustwallow Marsh) - Turtle Scales & Leathers
- Grind Area [39]: The spider cave north of Brackenwall (Swamp of Sorrows)
- Grind Area [39]: Rock Elementals (Badlands)
- Grind Area [39]: Elder Crag Coyotes (Badlands)
- Grind Area [41]: Scalding Whelps (Badlands)
- Grind Area [41]: Agmond’s End (Badlands)
- Grind Area [41]: Ziata’jai Ruins (Venture Co. Stuff, Stranglethorn Vale)
- Grind Area [43]: Naga Explorers (Stranglethorn Vale)

Preparation: Purchase 9 Blue Pearls, 1 Frost Oil, 1 Gyrochronatom, 4 Buzzard Wings, 1 Elixir of Water Breathing.

37 is where you obtain your next batch of quests from Stranglethorn Vale. Arathi Highlands has fairly decent quests in Faldir’s Cove, or if you’re feeling group-friendly, knock out the ones in Stromgarde. Badlands has a lot of nice quests, but you have to actually find them. This is where supplementing experience by grinding becomes more efficient at times, and at 42-43 you should be closing the last of your Stranglethorn quests, and be finished with Badlands and Arathi both, as well.

Scarlet Monastery. Black Menace or Sword of Serenity. Nothing more needs to be said - except where to obtain the quest: Desolace.

Level 43-46:
- Feralas [Feathermoon Stronghold]
- Tanaris [Gadgetzan, Steamwheedle Port]
- Instance: Zul’Farrak
- Grind Area [43]: Wastewander Bandits (Tanaris)
- Grind Area [44]: Isle of Dread (Feralas - Inside Cave; South of Feathermoon Stronghold)
- Grind Area [45]: Feral Scar Vale (Feralas)
- Happy Loot: 14slot bag! Cortello’s Riddle quest, starts in one of the ships in Stranglethorn Vale for the end of the Bloodsail Buccaneers line of quests.

Fairly self explanatory, I guess. Not much going on here, really.

Level 46-50:
- Tanaris [Gadgetzan, Steamwheedle Port]
- The Hinterlands [Aerie Peak]
- Instance: Zul’Farrak
- Instance: Maraudon [49]
- Instance: Temple of Atal’Hakkar [50]
- Grind Area [47]: Undead in Western Ashzara (Azshara)
- Grind Area [47]: Dunemaul Compound (Tanaris)
- Grind Area [47]: Elementals/Golems around The Cauldron + N of it (Searing Gorge) - Elemental Leatherworking Supplies

At this point, you more than likely have a bunch of quests saved up for The Hinterlands - including but not limited to, the quest to gather Wildkin Feathers (from Rutheran Village), the quest to obtain a snapshot of Gammerita, the quest to obtain Violet Trajan, the last part of Cortello’s Riddle, etc. Feel free to knock them all out at once.

Level 50-55:
- Searing Gorge [Kalaran Windblade]
- Blasted Lands [Blood Elf camp]
- Un’Goro Crater [Marshal’s Refuge]
- Felwood [Emerald Sanctuary]
- Burning Steppes [Morgan’s Vigil]
- Instance: Temple of Atal’Hakkar
- Grind Area [49]: The Overlook Cliffs (The Hinterlands) - Turtle Scales & Rugged Leathers
- Grind Area [50]: Deadwood Village (Felwood)
- Grind Area [51]: Ruins of Eldarath (Azshara)
- Grind Area [52]: Dreadmaul Rock (Firegut Ogres - Burning Steppes)
- Grind Area [52]: Legash Encampment, Thalassian Base Camp, Ursolan (Azshara)
- Grind Area [52]: Jaedenar (Felwood)
- Grind Area [52]: Sorrow Hill (Western Plaguelands)
- Grind Area [54]: Temple of Arkkoran (Azshara)
- Grind Area [55]: Jadefire Run, Felpaw Village (Felwood)

The quests in Blasted Lands all stack on top of each other. Five in total, one for each stat; they give 4700 experience per turn-in, along with always the chance of obtaining a Draenethyst Sphere for Kumi’sha the Collector with every mob you kill. Un’Goro Crater has the biggest collection of quests out of all of these zones.

Level 55-60:
- Winterspring [Everlook, Starfall Village]
- Western Plaguelands [Chillwind Point]
- Eastern Plaguelands [Light’s Hope Chapel]
- Instance: Blackrock Depths
- Instance: Blackrock Spire [60]
- Instance: Stratholme [60]
- Instance: Scholomance [60]
- Grind Area [55]: Felstone Field, Dalson’s Tears, The Writhing Haunt, Gahrron’s Withering (Western Plaguelands)
- Grind Area [56]: Northridge Lumber Camp (Western Plaguelands)
- Grind Area [56]: Corin’s Crossing (Eastern Plaguelands)
- Grind Area [56]: The Pillar of Ash (Burning Steppes)
- Grind Area [56]: Winterfall Village (Winterspring)
- Grind Area [57]: Blackrock Stronghold (Burning Steppes) [NOTE]
- Grind Area [57]: Ice Thistle Hills (Wintespring) - Rugged Leathers

Notes: Blackrock Stronghold is probably the best place to grind for a rogue; however, you do have to get used to how the roamers work. You’ll probably die a few times along the way while learning them. Also, this might likely be another area where they’re increasing the armor on the mobs, but two of the four kinds of orcs that spawn are casters, anyway. Ice Thistle Hills is not the best place to grind for experience, but it’s probably one of the better places to get a nice quiet grind going and also leave with a few backpacks full of Rugged Leather.

Okay — So this isn’t really a “complete” grind area list, because honestly, you only have to sit down and grind at one or two places for a few levels before you can move onto the next tier of zones, and that’s typically what I did. Just sit down and grind at one place, don’t move around everywhere and you’ll be out of there in a few hours or days. I’ve tried my best to list the best quest areas and zones as well for those that would rather try to quest and not grind their way through the game, too, but that’s also somewhat incomplete, especially at later stages since I don’t have much knowledge of the various new quests they implemented in Winterspring and the Plaguelands.

Anyway, hope it helps to answer some of the “where can I go at level X?” questions.

Wow Gold Tips

October 1st, 2007 No Comments »

You need to buy mount,skills, armor and weapons for your character.so u need a lot of golds. If you want to make more   WOW gold, you should use the following 2 basic techniques in World of Warcraft.
1) when you level up. Skinning, mining and fishing can all be lucrative. Even though crafting professions (Leatherworking, jewelcrafting, tailoring and blacksmithing) are temping to pick up, avoid them like the plague! If you want to drown in your own gold, pick up two gathering professions! the auction house is a simple matter of buying low and selling high.it is always alive with activity and buyers trying to get their hands on leather, ore and herbs. You will usually discover somebody who does not try to maximize his profits and sells low just to be done with it and move on. You need to find the impatient person and become his or her friend. Be sure to observe what other people are selling.
 2) when you are a level 1 in World of Warcraft , get bags. All that you can carry. If you got high level character already, buy the biggest bags you can and send them to your new character. This is a simple and easy to understand step that most people fail to use! If you have all 4 bags filled up right away, you can continue questing without having to return to sell off items so you will level faster or More importantly, be able to make much more gold as you will not have to delete items to make room for others. You can sell all your loot when you return for maximum profit even from the very beginning!
while leveling in World of Warcraft, you will sell plenty of materials at the auction house. You might supplement this dexterously to enhance your wares for the auction house.

Farm golds and level in world of warcraft

October 1st, 2007 No Comments »

Or course World of Warcraft is already the most popular game. Millions of people pay to play the game every month. So everyone want to know how to farm wow golds and lvl in world of warcraft.
In this guide ,I will show easy ways of farm golds and lvl to everyone.I hope you will enjoy them..
Having enough Gold in this game is one of the most important aspects of the game. Gold has a major effect on your game play. Gold of course has their common known usage in a game which is used to buy and sell items from vendors and other players. In this game golds can be used for training. To learn new skills you are required to pay the trainer a fee. Alot of gold would be required to perfect your character. Here are some tips to help you farm Gold.
 I will write leveling guide for alliance, horde, some of the classes, priest, warlocks, rogue, paladin, shaman and for profession too. I’ll try to write some guide and articles on that.

world of warcraft game (3)

September 27th, 2007 No Comments »

It’s only possible to advance beyond the original game’s level 60 cap if you own The Burning Crusade, which unlocks new player skills and talents for characters through to level 70. It’s conceivable that you could advance through many of the levels post-60 without ever visiting the new Outland realm, but it’d be a far more time-consuming and less profitable process because quests in Outland offer significantly more experience points and gold. Furthermore, Outland is the only place where you can advance your chosen professions beyond the previous skill cap of 300 to gather all-new resources and craft powerful new items. All of the existing professions such as leatherworking, alchemy, cooking, and enchanting can now be pursued to a maximum skill level of 375, which is also true of the new jewelcrafting profession.

Flying mounts that can be used exclusively in Outland are another significant feature of The Burning Crusade, although it’s not possible to drop bombs or to perform any other kind of attack while you’re riding them. Level 70 players flying on these mounts still have a significant impact on all PVP, though, because they’re able to move between objectives and battles much more quickly, and they can leap down to the ground to join a fight in an instant. While they’re very expensive to buy cheap wow gold makes it possible to gain access to one very quickly, flying mounts are worth every piece of copper, silver, and gold that they set you back, not only because they offer a distinct advantage in world PVP, but also because there’s no better way to take in Outland’s occasionally breathtaking scenery.

world of warcraft game (2)

September 27th, 2007 No Comments »

World of Warcraft is superficially similar to numerous other games that came before it, and it clearly draws inspiration from some of them. The fundamentals are all here, such as fighting dangerous creatures (optionally including other players), exploring the countryside either alone or in the company of other players, undertaking various quests, gaining experience levels and new abilities and aquiring new items,which world of warcraft power leveling should be considered. However,directly comparing World of Warcraft with any of its predecessors would be almost like pitting a professional sports club against a school team. With all due respect to the other online role-playing games out there, World of Warcraft is in a league of its own.The game clearly benefits from not being the first of its kind, as the design issues that plagued previous online role-playing games are handled extremely well in World of Warcraft.
In addition, the game’s own subtle innovations turn out to have a dramatic impact on the flow of the action from minute to-minute, hour to hour, day to day, and beyond. So the particulars of the game’s design—a long with its incredibly vast, beautiful, majestic world–translate into a one-of-a-kind experience that seems freshand original in its own right After countless hours spent playing, the great first impression doesn’t wear off. This style of gaming is notorious for being a time sink and for wow powerleveling it does great for people who dont have the time to work on their characters, monotonous gameplay for hours on end in order to make progress. But in contrast, World of Warcraft will keep throwing variety at you, and the combat system at the heart of it features fast, visceral, action-packed battles that are fun and intense, whether you’re fighting alone or in a group. Furthermore, World of Warcraft finally achieves that long-sought-after goal of many massively multiplayer games, which is to make the player feel rewarded regardless of how much time he or she invests in a single sitting.

world of warcraft game (1)

September 27th, 2007 No Comments »

Though massively multiplayer online role-playing games have been around for years, it has taken this long for the genre’s breakthrough hit to finally emerge. Here is the online role-playing game you should play, no matter who you are. This is because World of Warcraft brings out all the best aspects of this style of gaming, if not many of the best aspects of gaming in general. It also features many of the specific characteristics that have made Blizzard Entertainment’s previous games so entertaining, memorable, long-lasting, and successful. Of course, the company’s past track record did not guarantee that  World of Warcraft could have turned out this well. Such high qualitysimply cannot be expected, nor should it be missed.

In World of Warcraft, you create your alter ego by choosing from a variety of colorful races and powerful classes, and then you begin exploring, questing, and battling in Azeroth, the fantasy setting featured in Blizzard’s Warcraft real-time strategy games.Fans of those games (especially Warcraft III and its expansion pack) will spot tons of references here, and they will be impressed at how faithfully World of Warcraft translates so many of Warcraft’s little details and even some of the finer points of its gameplay into such a seemingly different style of game. Meanwhile, fans of other online role-playing games will be impressed at the sheer breadth and volume of content on display in World of Warcraft, whose setting seamlessly connects a bunch of wildly different-looking types of places and somehow makes them appear as if they all belong as parts of a whole.