none You are here:Home
Wow Article
Devil May Cry 4 Review

Smashing demons with flashy, extended combo chains has been Devil May Cry's draw since the original came out on Sony's PlayStation 2 back in 2001. For any PC gamers out there, you probably haven't been following along since then. Devil May Cry 3 did come to the PC in 2006, but the game didn't exactly make a smooth transition to the platform. With Devil May Cry 4, which came out on PlayStaion 3 and Xbox 360 wow powerleveling this past February, Capcom has done a much better job bringing the franchise's blistering action gameplay to PC with smooth graphical performance, a new difficulty setting, and a turbo mode to speed things up even more.


If you're totally unfamiliar with the series, here's how it works. The game's overall structure isn't all that complicated. You walk into a room, the exits are blocked, and enemies spawn in. Your job is to use all available offensive options to deplete their health bars and snag the orbs that drop once they're vanquished. The higher the difficulty setting, the more damage they can absorb. Stringing together combos without taking damage, completing wow powerleveling levels quickly, and snagging as many orbs as possible increases your score at the end of a level, giving you more points with which to buy additional moves and combos.


To break up the standard grunt slaying is the occasional boss fight and some light platforming and puzzle sequences, and not all of these work as well as the standard DMC monster killing action. While the boss encounters are entertaining and can vary depending on difficulty setting, with a few you wind up fighting the same creature three times, and considering they're all behaving according to pre-set patterns, the experience loses its appeal rather quickly.


Nero plays quite a bit differently. Like Dante he brings swords and guns to battle, but his most unique feature is Devil Bringer, his glowing blue arm. With this thing he can snatch enemies from afar and perform powerful grab moves which differ wow gold depending on the enemy type. Standard scarecrow enemies are simply body-slammed but some, like the game's ice demons, are flung around and smashed into the ground several times, damaging others in the area and acting as a sort of impromptu shield.


While the story isn't all that thrilling (A furtive order of religious zealots has malicious intentions? No way!), it does have its moments. During one particular sequence where, after being defeated, a mad scientist boss is madly scribbling notes on a clipboard frantically asking Dante for combat tips, I couldn't help thinking of how he's mirroring players who run to game guides for advice. Yet in this case, the scientist is addressing Dante, who is, in essence, you. The game is asking the player for advice on how to better challenge you, and since it can't exactly turn to a guide itself as it's governed by the rules of its AI programming, you can't help but take pity on it, even though it's trying to kill you. Though these kinds of moments aren't common, it's an enjoyable kind of self-awareness you don't always see in action games wow gold like this.


DMC4's visual presentation is also fantastic, in higher resolution on the PC and in DX9 or DX10 modes. Even on my home system, which isn't exactly a powerhouse, the game still ran wonderfully smooth with most of the graphics options turned all the way up and in 1920 x 1200 resolution. In addition to the action, you're also treated to some fantastically directed in-game cut-scenes that flesh out the story and show off slick, stylish action sequences.


For sound, you'll mostly hear grunts, item pick-up effects, gun shots and sword clangs during gameplay. Character voice-overs are generally well done, but why oh why does the battle music have to be so awful? With every fight you're assaulted with trashy electro-rock that really just needs to go away.

 

------------------------------------------------------------------------------------------