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Art of Murder: FBI Confidential Review

It's tough to get involved in a movie when the actors clearly don't care about their roles. In a video game, particularly an adventure game where there can be such a heavy focus on story and character, it's just as difficult to try to engage the content when some of the voice actors sound like they recorded their lines after a week-long bender.


City Interactive's Art of Murder: FBI Confidential is a traditional third-person point-and-click adventure game. You play as Nicole Bonnet, a young agent in New York City trying to solve a string of violent murder cases. Her general behavior loosely mimics what we assume to be detective work, at least as it's presented in serialized television police dramas. She hunts around crime scenes for clues, brings them back to the station for testing, and then uses what she finds to go hunt for more clues or inform her boss wow powerleveling she needs to travel somewhere. It's all very Law & Order, or CSI, or whatever.


The problem is that none of it's particularly well done. It's a low-budget production, so the graphics aren't all that spectacular, but that's not as big a deal as the shallow characterization, insipid voice acting, poor translation, and bland puzzle designs.


The game makes things easy for you by stripping out non-essential inventory items when you transition between settings, so you're not left sitting there trying to combine Q-tips from early on the game with a jar cap from later on. Nicole will wow powerleveling also chirp up when you try to leave an area before finishing everything, saying there's still something to be done, which means you're not left to wander between large numbers of locations, keeping the puzzle-solving focused on small areas


There are so many things in this game that come off as inauthentic. First off, Bonnet's FBI office consists of five people: a secretary, her boss, an investigator named Nick who somehow manages to keep his job despite never answering phone calls or showing up to work on time, and some guy who's killed right at the game's beginning, wow gold in addition to Bonnet. The game tries to explain the bare-bones office space and staffing, saying the building is under renovation, but it doesn't really come off as plausible.


Then there are the actual lines of dialogue. Some of the subtitles have typos (a result of the translation, the game was developed in Poland), but that's nowhere near as off-putting as the bizarre pop-culture references to things like Lara Croft and Mel Gibson shoehorned into characters' speech for no apparent reason. In one instance, as police agents are descending on your position with weapons drawn, agent Bonnet exclaims, wow gold "This isn't Counter-Strike. I can't use weapons against local police." Good point?


And there are more issues on top of that, like crime scenes that, despite the game explicitly stating that time has passed, never get cleaned up. Nicole also makes some highly questionable decisions, including heading into obviously perilous situations without letting anyone know. The FBI has more than one agent, right?

 

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